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WebGL broken in Android 5.1.1 (updates)

We have made some additional testing for Android Lollipop 5.1.1 WebGL problems.  Android Lollipop 5.1.1 (right now available for Google Nexus devices) has problems with WebGL (see our previous post about Android WebGL problems). Following extensions are not working properly: OES_vertex_array_object OES_texture_float OES_texture_half_float First one gives GL errrors to random GL call. The other ones […]

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Node weights in path calculation

Add navigation node weight for way finding

We have updated path finding functionality and path calculation. Now it is possible to change the weights of navigation nodes in 3D Wayfinder floor plan editor. Path-finding application calculates automatically the shortest route from the starting node to the required location. In mobile applications, the Kiosk node can be your position inside the building. With […]

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WebGL broken in Android 5.1.1

New Android Lollipop (5.1.1),  seems to have problems with WebGL. With Android 5.1.1 updates (right now available for Google Nexus devices) problems appear in WebGL. WebGL is returning GL_INVALID_OPERATION on all WebGL content. Simple WebGL examples seem to works, so we are investigating this problem. We are hoping to get the fixes from Android soon […]

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Updated Terms of Service

We have updated 3D Wayfinder service terms. Updated service terms can be found here. We are changing also 3D floor plan ordering service terms, these will be published in closer time.  

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Our WebGL rendering engine supports now full screen mode

We have added full screen mode to FRAK WebGL engine. Now it is possible to create 3D Wayfinder templates that can open 3D floor plans in full screen. Full screen with browsers is being used for watching videos, using map application, playing games etc. Usually wayfinding applications are configured to run in full screen by […]

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