After logging in to 3D Wayfinder you’ll see the following menu on the left side of the page:
If you have no project created yet, then only “BILLING” section is active. To create a new project go to projects page and click “New project”.
On the top of the page you can find quick access menu.
When clicking on your user name preview, user profile page, help and logout button open.
Clicking on the project name will open drop-down menu where you can see five of your most recently edited projects. There are two icons beside every project name: the screen icon will show user interface and the clipboard icon will copy the project ID. You can also create a new project and go to your projects page straight from here.
The screen button beside it is for opening active project.
Each building with its locations, floor plans and settings is a separate project.
You will get to your projects list when selecting from the top right projects menu “View more” or “Projects” from main menu. Every project has a name and a unique ID. This ID is used to open the project. A list of all projects with the URLs to an example view is listed on the projects page.
You can select a project by clicking “Select” button in the same row. For selecting another project click on the Select button. Selected project’s name will appear on the top right menu.
You can also use search over the projects list. When typing in the search input, the projects list will be filtered by the string you typed. If you’ll have a long list of projects, this will make project selection faster.
To create a new project go to Projects page and click on the “New project” button. This will open a new form where you have to insert the projects name.
This will open the following form.
Insert a project title and if you need demo data, then select one. Button “Create new” creates the project and selects it also.
If you have reached the projects limit, you’ll get a error message. New project was not created and you have to change your plan, to allow new project creation.
When you click on “Dashboard” project’s overview page opens. In this page you can change project/building name and set up address, location, logo etc.
In this overview page, there are also main figures from statistics. If you have statistics add-on ordered you can go to statistics section by clicking on these figures. If there are no clicks or visits, you’ll see “NaN”.
To add a floor, go to “Floors” and then select Floor Plans. To upload a new floor click on “New Floor” button. Then drag and drop 3D floor plan files or select files from the folder. You can close the dialog box after the check mark appears. The floor will have the same name as the uploaded file, you can change that by clicking the “Translate” button.
Supported file formats are: .dae, .lwo and .3ds. Read more about map creation from 3D Wayfinder webpage.
All added floors are shown in the floors table. Here you can change the order of floors by clicking on the arrow buttons to move floors up and down in the order. “Show in Menus” column shows whether the floor is shown in floors menu or not.
Translate button opens translation dialog, where it is possible to insert floor names or numbers in different languages and also edit current floor names. To add more languages, you need to go to “Advanced” and choose your wished languages.
“Replace” replaces the floor file, “Download” downloads the file and clicking trash-bin icon deletes the floor permanently.
3D Wayfinder also enables to add common image files for floor-plans. When you don’t need 3D effects and the ceilings/floors don’t have to be clickable, you can upload image of the floor plan to 3D Wayfinder.
List of materials are generated automatically when uploading floor 3D model.
Currently we are supporting following shaders for materials:
If you need for example transparent glass material, change the “Shader type” to “Transparent”. The transparency is determined also by the 2 letters in the color (FF is not transpaent and 00 is fully transparent).
Under “Textures” column you will see the number of textures added to this material. By clicking the number you can see the textures and remove them.
After making change for material you need to press also “Save” button at the same row.
3D model files don’t include textures (images inside 3D model).
If you haven’t uploaded the correct image files (or the file name of the texture image is wrong) you can see red exclamation mark in the texture preview box on the “Materials” page.
To upload images, go to “Textures” page under FLOORS in menu. Here you can upload textures by dragging files on the upload area or clicking “Upload texture”.
Supported file formats are JPEG and PNG.
You can delete materials one by one by clicking on the trash can icon. If you want to delete multiple materials at once, check the boxes in the beginning of the rows and then click “Delete materials”. Delete button will not appear before you have selected multiple materials.
Locations can be shops, rooms and other objects on the floor plan. With groups you can group them for better overview. For example you could group all clothing stores to highlight all clothing stores on map.
When selecting from the top menu “FLOOR PLANS” and then “Locations”, you’ll get the list of all locations entered into your project. Here it is possible to add, change and delete locations.
There are following fields for each location:
To quickly find the location you would like to edit, you can also use table filtering, by entering text in the search field (right on top of the table). The list of locations is then being filtered based on their names and descriptions.
By clicking “Edit” you can edit location in opened window:
Here you can also add images to locations by clicking “Add logo” or “Add background”. This will open the gallery, if you have already uploaded the images or enables you to upload new images.
Selected image appears instead of upload area. With the little trash-can icon it is possible to remove the image.
When saving location, uploaded icon images are visible also in location list.
To change the groups the location belongs to click on the number in “Groups” column. Group selection dialog appears:
First you must have entered the groups to 3D Wayfinder (See Managing groups section).
One location can belong to many groups and you can also remove connected groups from location.
The same way you can add and remove tags for the location.
To add a new location, click on the “New location” button. This will open separate window, which is similar to the location edit window.
After entering location name, description and images press “Save”. This will save the location and added location will appear in location list.
You can add new group by clicking “New group” mark on top of groups page. Separate window will open, where you can enter group’s name and background color. For each group you can also upload image or icon, by clicking “Upload logo”. When clicking “Save”, the group will be saved and will appear in groups page.
Groups have two choices for showing 3D Wayfinder menu:
In list view you can edit groups by clicking “Edit” button in the same row. You can also delete group, remember this doesn’t delete locations connected with this group.
You can open 3D floor plan editor by clicking “Editor” from main menu. Editor loads all the 3D floor plans and with editor you can map locations to the maps. For better performance editor doesn’t show the effects (skybox, anti-aliasing etc.). Loading editor might take some time.
After editor has loaded you’ll see the buttons for basic functionality on the top, the floor buttons are on the left side of the editor window:
In editor you can change the view by
There are also help texts for what you can do with editor and how to use mouse buttons.
Node is a point on the map. Nodes can be used to mark the locations (kiosks, shops, toilets, stairs, sensors etc.) to the map, create navigation paths and connect parts of the 3D model (ceiling, stairs) with locations.
To add a new node select “Add node” button from the top menu in editor window. Then click with left button on the map, where you would like to add the node.
You’ll see a new node appear in the place you clicked.
For selecting a node click “Select” button and choose “Select node” from drop-down menu.
After clicking on a node a green borders appears around it and node options will appear.
Here you can edit or delete the selected node, generate local edges, set or show kiosk view. You can also delete a node with “Delete” key on your keyboard.
After clicking “Edit” you can change nodes weight, type and add a location to it.
To move the selected node, you’ll have to left-click on the node and drag it to desired location.
It is possible to add many locations to the node. This means that there are many locations in this point in map, where the node is.
To add a location, select a node, choose “Edit” and open the drop-down menu under “Location”. Choose a location and press “Add”. Added location will appear under “Connected locations”. Repeat for adding another location. The node that has a location added turns red.
After the node has a location added, it can be linked to mesh.
Linking meshes will give you 2 functionalities:
To link a mesh to a node, first select the node, choose “Link to mesh” from options (it appears after the node has been connected to a location).
Then click on the mesh you want to connect, chosen mesh will turn yellow, and choose “Link”. This will save the connection.
If you are using wayfinding kiosks then you would like to load 3D Wayfinder with the specified view to the map, depending where the kiosk is in building. “Set kiosk view” button sets the kiosk view to the node the way you are looking the map in your editor and “Show kiosk view” show the view.
To find the shortest path from one location to another you need to connect the 2 locations with a path. To create the path the way people are walking in the building you’ll also need to create navigation nodes between the 2 locations.
For creating paths click on the “Paths” tab on top of the editor window and choose “Bi-directional” or “One way”. “Bi-directional” means that this path can be used to navigate both back and forth, “One way” is useful for places like escalators, where you can go only one way and need another way to come back.
You can connect 2 nodes by clicking on them with path tool selected.
To connect node to other nodes near it you can use button “Generate local edges”. The node has to be selected first. This will connect the node with other nodes that are near it.
Click the “Path” button on the top of the editor window and choose “Bi-directional” or “One way”.
Now you can select the first node, from where you would like to start creating path. Now if you click somewhere on the map a new node will be added and connected with the previously selected node. Nodes will be connected with a line:
This means that in real life users can move from one node the other. So pay attention not to connect directly nodes that are not directly visible (there are objects or walls between them).
There are many settings for showing 3D floor plans and how the 3D maps can be used for wayfinding or other application.
To view and change the settings, click on the “Advanced” in main menu. You’ll see following sub-menus there:
All the settings are grouped by categories. Categories menu is on the right of the page:
When you change the setting, don’t forget to save.
You can use our free trial for free for 14 days. You can see the remaining days under “Profile”.
During that time you can try out everything free of charge. After you create your account, Free plan is active. You can change that when you click “Billing” in the main menu and choose “Plans”.
Under “Billing” in the main menu you can change your active plan, buy addons and templates, add and change billing information and see your invoices.