Lights, Shadows and Deferred Renderer
June 1, 2015

Thanks to implemented deferred renderer it is possible to create and manage lights on 3D Wayfinder Administration panel. This means also real-time shadows, point-lights and multiple directional lights. Deferred rendering is an alternative approach t [...]

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Faster Loading with JSON 3D Model Format
May 25, 2015

Now the JSON 3D model formats are also implemented in 3D Wayfinder. This gives us better browser-side loading time as browsers’ native JSON parser is faster, than parsing binary models in Javascript. The average gain in loading time is 55%, which [...]

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3D vs 2D Wayfinding
May 18, 2015
3D vs 2D floor plans in wayfinding

What is the difference between 3D vs 2D wayfinding and what are the benefits of 3D floor plans? We have tested 3D, semi-3D and 2D floor-plans with our small focus-group and below is the short summary. To see the 3D floor-plans in action, p [...]

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Integrating Wayfinding with Other Software
May 15, 2015
3D_Wayfinder_Architecture_Schema

We have published overview of integration possibilities with other software. Also short description of 3D Wayfinder application server architecture. 3D Wayfinder is fully web-based wayfinding solution, with modular architecture, customizable [...]

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Support for JSON 3D Model Format in FRAK WebGL Engine
May 12, 2015

We have released a new version of FRAK WebGL engine with support for JSON 3D model format. This decreases the browser-side loading time as browsers' native JSON parser is faster, than parsing binary models in Javascript, as we used to do so far. Of [...]

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Testing 3D Wayfinder with 4K LCD Screen
May 6, 2015

Here you can see the video of 3D Wayfinder application running on 4K lcd monitor. Tested project is really large (around 2000 POIs, 250k polys, 8k transparent polys, 60 materials), but we still have around 25-30 FPS, which is not bad. Of course the P [...]

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Testing New Responsive Template on Nexus 5
April 30, 2015

Soon we will publish new responsive template for 3D Wayfinder. This template is created for devices like tablets and smartphones, but it will work also on PC-s or kiosks hardware. With responsive HTML we maximize the screen area where 3D maps are sho [...]

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How to Setup 3D Wayfinder as Kiosk Application
March 26, 2015

We have made a short tutorial about setting 3D Wayfinder as a kiosk application. It is simple and secure and no need for special internet kiosk software. See kiosk application set up tutorial to know more. [...]

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Bumps and Dents in 3D with Normal Maps
March 24, 2015

With new material management, we have added also normal maps. Normal mapping is a technique used for faking the lighting of bumps and dents in 3D models – an implementation of bump mapping. It is used to add details without using more polygons [...]

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WebGL Fixed in Firefox 36
March 11, 2015

With Firefox 36.0.1 WebGL is working again. In Firefox 35.0.1 (released January 26)  support for the EXT_blend_minmax WebGL extension was added, but at the same time something with additively blending on floating point textures had stopped working, [...]

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