Towards the DIY 3D Floor Plans
January 6, 2015

We are developing additional editing features to 3D Wayfinder Editor which will add possibilities to create and edit 3D floor plans right inside your browser. At the moment you have to create 3D floor-plan models in third party software and upload t [...]

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Holiday Greetings from 3D Wayfinder Team
December 23, 2014

We wish you Peaceful Xmas and happy successful new year! We have a small gift to You also: with any 3D floor plan You'll get 6 months of 3D Wayfinder Lite for free. This can help you demo your wayfinding solution, show the new apartment building or s [...]

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Upgraded User Manual
December 16, 2014

It is said that “There comes a time when all people break down and do the unthinkable: They read the manual”. And when that happens, we like to be prepared. So we upgraded 3D Wayfinder Administration panel user manual. Adding and editing project [...]

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3D Floor Plan Modelling Examples
December 12, 2014

Our customers ask us what is the difference between Lite, Standard and Premium modelling. We made have made a short description page for each modelling level: Lite makes simple and easily understandable floor-plan in real 3D Standard is a goo [...]

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SSAO Shader Implemented
December 3, 2014

We have implemented SSAO shader for FRAK WebGL engine and 3D Wayfinder. SSAO is Screen Space Ambient Onclusion, it will make shadows for corners and edges. This means more life-true 3D and nicer floor plans for 3D Wayfinder users. Below is the scree [...]

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WebGL on iPad Air
November 24, 2014

Seems, that iPad Air doesn't support 32 bit floating-point textures, although it should because it has the OES_texture_float extension. So we made exception for iPad devices to use 16 bit floating-point textures and 3D Wayfinder runs now on iPads [...]

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Wayfinding in ADIPEC 2014 Exhibition
November 20, 2014

Pixel Vector Media provided wayfinding application and kiosks for Abu Dhabi International Petroleum Exhibition & Conference that took place in 9. - 12. November in Abu Dhabi. This was the largest ADIPEC so far. There were more than  2,000 exhibi [...]

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Additional 35% Performance Increase in WebGL for 3D Floor Plans
October 24, 2014

Shaders now use explicit vertex attribute locations in 3D Wayfinder. This and other improvements gave us approximately 35% increase in FPS (frames per second) in WebGL. Change is more noticeable with larger floor plans. Tests were done with 2 PC-s, [...]

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3D Wayfinder Performance Test on Browsers
October 20, 2014

We have tested 3D Wayfinder with different browsers and different PC-s. Main criteria which we were measuring is FPS (frames per second). The goal was to check how fast is WebGL in most common browsers. We are limiting FPS to 30, as human eye mostly [...]

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New Shaders in 3D Wayfinder
October 10, 2014
With specular shader

There is now specular shader implemented in 3D Wayfinder. This will give more life-like look for materials like metal, stone, plastic etc. Specular shaders create the bright highlights that you would see on a glossy surfaces. It is mimicking the ref [...]

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