Increased Performance Thanks To Updates In 3D Model Rendering

April 28, 2020

Our goal at 3D Wayfinder has always been to bring affordable products and services, without sacrificing quality. Accordingly, we have made a few updates in our 3D model rendering. We are constantly updating our software to enhance your experience and to stay competitive in the venue management and digital signage market.

Like in motion pictures, computer graphics create images at a certain frequency – frames per second (FPS). This dictates how we perceive motion and the smoothness of it. For example, early silent films had a FPS of about 16-24. This was enough to give a lifelike representation of movement, that would amaze people. Our usual frame rate is 30 FPS, because anything larger is unnecessary. In addition, FPS also affects the performance of the devices that process it. Obviously, the higher the FPS and the level of detail, the more resources a device has to allocate to display it.

Our 3D models have a varied level of detail, according to the client’s wishes. For instance, a 3D model of a hospital can contain chairs, people and beds with pillows and blankets.

3D Wayfinder R&D AS Demo Project showcasing hospital detailed 3D map.
A screenshot from our demo projects, which you can access by signing up!

More Detailed Shadows Without Reducing Performance

In order to reduce pressure on the device’s GPU (Graphics Processing Unit) we have stopped the rendering of shadows for every frame. The position of a theoretical sun in the model is always the same. Therefore the shadows stay the same as well. There is no need to waste resources on rendering shadows again and again. The shadows still change according to the number of floors displayed. This allows the device to save energy and use it’s processing power for other needs.

Moreover, we added an option to increase the level of detail for shadows. Until now we used a 2048×2048 image for shadows, which is fine for smaller projects. Now it is possible to increase size from our settings page depending on the hardware capabilities of your project. This doesn’t reduce the device’s performance in a significant way, but does offer a more realistic experience.

These might be a small changes, but we believe that fine-tuning details like these make us the market leader!

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