How to create 3D wayfinding maps by yourself?

May 28, 2022

How to create DIY 3D wayfinding maps? It is not that hard as it may sound.

Following post will give you an overview on how to create 3D models for wayfinding software. In addition we will share you videos of the modeling process.

Here are some general guidelines to keep in mind:

Maintain a clean quad topology and keep poly count low, no need for edge beveling and subdivisions, when the situation does not require it.

The floor, outer walls, inner walls, details, locations, stairs, elevators, locations and greyed out areas must be separate objects, please do not combine them into one.

Its also recommended to group objects of the same kind and name them accordingly.

The following videos will show some tips and tricks to make your workflow faster.

The solidify modifier will help you create quick walls for your model. You can either first model the walls and then apply solidify or do it the other way around.

Using the Archimesh addon (comes with Blender) you can make great looking stars with just a couple of moves.

NB! When you are in the process of cleaning up your Blender file like shown above, sometimes the spare material doesn’t disappear after using the purge function. If that happens then just restart your Blender project.

For a more in-depth guide go to Blender Modeling Tutorial.

Read more about modelling guidelines.

We hope you got a better understanding of how to create 3D wayfinding maps.

As always we are pleased to help you for creating a wayfinding solution for you or your customer. If you like us to make the maps, please also look our floorplan campaign and don’t hesitate to contact us.

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Guidelines for creating 3D models

June 14, 2016

We have listed some guidelines for creating 3D models, that look nice and run smoothly in web-browsers. 

3D Wayfinder uses regular 3D models, so there is no special format or way how the 3D floorplans should be modeled. As 3D Wayfinder works in web-browsers through WebGL technology, then in order to get better results the 3D models should be optimized. Read below for some useful tips and tricks on optimizing 3D models for the best performance.

For example keep the 3D geometry simple and use textures, that can be repeated:

Guidelines_for_creating_3D_models_repeating_texture

An important element of 3D floorplans are different kinds of vegetation (trees, bushes etc.). They help to make the floorplans look more life-like and in some cases are also important for navigating on the map. It is easy to use transparent textures on the simple planes, just never model out the leaves or branches:

Guidelines_for_creating_3D_models_transparent_PNG_texture

With 3D it is possible to create really life-like buildings, but when using 3D for maps, it is always good to keep the models simpler. For this we suggest removing un-important furniture and making the walls as low as possible without losing the general idea of the height of the room. This way the visibility of the visualized path is far greater.

Guidelines_for_creating_3D_models_lower_walls

You find the full list of guidelines for creating 3D models are added 3D Wayfinder page here.

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