FRAK WebGL engine has now built in Cubemaps and reflection shader. This gives 3D Wayfinder access to use reflections of surrounding area.
We have added built in cubemaps and cubemap reflection shader to FRAK WebGL engine. In addition reflection with cubemaps is efficient way to create reflective surfaces like glass or mirrors.
Also cubemap reflection is a rendering method. It means that reflective surfaces reflect the cubemap textures.
It will be available for 3D Wayfinder in near future. This will be the effective way to create large glass walls or buildings. It make them more realistic. It might be used also for expensive shopping mall floors.
Next feature in FRAK will be specular map to mark efficiently reflective areas.
Cubemap demo can be found under FRAK repository.