3D Floor-Plans with Skybox

September 25, 2014

New features in 3D Wayfinder include skybox, skybox textures can be set by our users via 3D Wayfinder. Skybox allows 3D floorplans to look more realistic and different kind of sky images can be used.
Our customers from UAE and Kuwait prefer sunny sky, for projects in Northern Europe we add clouds to make the buildings look more accurate.
Skybox can be set-up under Settings menu in 3D Wayfinder administration panel (CMS).

3D floor-plan with skybox

Some sample skybox textures will be uploaded to our blog soon, you are welcome to use them in your projects.

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New Pricing Plans for 3D Wayfinder

September 16, 2014

We have revealed new pricing plans for 3D Wayfinder to support usage of 3D Wayfinder also in other areas than wayfinding. Simplest plan is now only $9 per month. This allows to create 1 project and access 3D Wayfinder CMS and API. This plan is suitable to get your 3D project started.

First two plans don’t include Pathfinding add-on anymore. Pathfinding module can be ordered additionally if needed. Pathfinding functionality is necessary mainly for wayfinding solutions. For other areas like smart building UI-s, architecture visualization etc. our customers prefer to pay for it as they need this. The same way be added other additional functionality like statistics, user management and 2D rendering  to your selected service plan.

Our existing 3D Wayfinder customers will start paying according to new price-list, but they will get also Pathfinding add-on as an extra gift.

For detailed overview and comparison see our Plans and Pricing section. There is trial period of 14 days with all our service plans, so you can try before you buy.

For wayfinding software we still encourage you to contact us. We will make a special offer for you according to your needs with all necessary 3D Wayfinder add-ons and functionality.

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Better Text Handling on 3D Scene

September 4, 2014

This week saw among other things a refactor of the FRAK Engine’s TextComponent. It now has support for unicode. Also basic styling options used by the canvas text drawing API. It means better text handling on 3D scene.

The working principle is simple. Text is render to an off-screen 2D canvas element and upload as a texture. Which is later render on a quad somewhere in the scene.

The text can be updated in runtime (see the text example). It doesn’t seem to cause any significant speed decrease in both Chromium and Firefox.

better_text_handling_on_3D_scene

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